The chickens breeding exponentially is an issue - we’ll be releasing a patch over the weekend to address this asap; please farm chickens responsibly in the meantime (cull as needed, ideally flying birds contributing to overpopulation towards the enemy) :^)
The patch over the weekend will also include some balance changes to builder and archer - archer’s bomb arrow getting an overhaul, and builder block placement and destruction being more tolerant.
A summary of inbound changes:
- Fixed chicken breeding (accounting for overcrowding)
- Bomb arrow explodes on impact.
- Bomb arrow does 1.5 health explosion, 1 health arrow impact
- Bomb arrow explosion does very large damage to structures and vehicles.
- Bomb arrow only breaks 1 tile “radius” like bombs.
- Bomb arrow explosion hurts user.
- Builder aiming of placement and destruction is more lenient
- Ladder has team (and team colour) - no more cutting them accidentally as knight.
- Ladder easier to smash for builder (3 hits).
- Tunnel costs 100 stone, 50 wood
- Scroll of Midas fixed
- Drill much more effective against constructed tiles (heats at 1/3 speed)
Note that this should allow archers with bomb arrows to take on a sapper role - sinking boats, killing catapults and sapping workshops. It should also help “battle builders” a little - they’ll spend less time aiming exactly at the tile they want to break and more time breaking it - and their ladders won’t be smashed by team-mates every single time they put one down :^)
Should be out tomorrow, sorry for the delay on it.
Max/Geti
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