piątek, 18 kwietnia 2014

SSL issues patched up

Hello,


With regards to the recent Heartbleed SSL vulnerabilities that have been taking its toll on the Internet, our system administrators have patched our server infrastructure such that we are not vulnerable to any SSL attacks.


Cheers,
Furai/Lucas

wtorek, 15 kwietnia 2014

[Promotion] $12.99 for two copies of KAG

Hey,


We’ve recently been working on our website in order to bring you this promotion! This is an amazing offer - for only $12.99 you can get two copies of KAG!


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All you need to do is to go to our main website and buy the game from there. 


This promotion together with the newly released mod “Shiprekt" will make the best gift you can ever do to your friend!


Don’t hesitate. Buy the game and play this amazing mod with your friend!


Cheers,
Furai/Lucas

środa, 9 kwietnia 2014

Play Shiprekt!

This is a full conversion mod for KAG. Our first idea was to make a simple top-down shooter like Asteroids. But what if you were free to build the ship from blocks? Furthermore what if these blocks were random like Tetris? Mix it with 2 other classics: Arcanoid and Bomberman and you’ve got Shiprekt.


We made this mod because we believe in making games that provide simple gameplay elements but combined with freedom and your creativity - bring an infinite possibility of action, total havoc and wreckage. In other words FUN.



Build Ships!


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Wreck the Enemy!


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How to get it?


Shiprekt is a mod for King Arthur’s Gold. If you’ve purchased KAG then just launch the servers browser and pick a blue server that has this mod on. If you don’t have KAG yet, get it here or on Steam.


How to Play:

*Your Core (spawn) provides random parts
*Use these parts to build your ship
*Protect your Core
*Destroy all other ships Cores
*Avoid falling into water (ever watched Jaws?)
*After losing your core you get switched to another team, this happens until there is one team left
*(only) All players on the final surviving team get points - so play nice!


*[ WASD ] to move around
*[ E ] when close to use ship components
*[ SPACE ] rotates blocks while building.
*[ LMB ] to punch boarders
*[ SPACE ] releases all couplings (gray crosses) when sitting in a seat
*[ SCROLL ] zoom in/out


 (these keys apply by default only)


Have fun and let us know on forums what you think of the game.


Please share/tweet/facebook this link so more players come play!

wtorek, 8 kwietnia 2014

Build 1085 - "Shiprekt"

Incoming Big Build!


Lots of KAG Tweaks, and AUS Official Servers!


First of all, the example mod “Shiprekt” is having its first public release! It’s a bit rough around the edges but demonstrates a complete total conversion to top down ship building carnage!


List of “Shiprekt” Features:


  • Full total conversion in a simple KAG mod. Join a server and play, no bullshit!

  • Top down block based ship building, with per-block destruction!

  • Totally Moddable! Want more blocks in the game? Add them!


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A handful of KAG tweaks have gone ahead at the same time, either driven by Shiprekt development, community feedback, tester suggestions or sudden inspiration to change things up.


List of the major KAG tweaks:


  • Spikes changes
    Spikes now stun on hit
    Spikes now hit when wallsliding or wall running
    These combine to allow some devlish 1 hit kill traps and a lot more vertical control when placed on wood blocks and mixed with trap blocks to save them from hurting your team. I’m very keen to see where this takes the building meta.

  • No arrow slashing
    I decided I didn’t have strong feelings about this and the majority opinion is that it’s luck based and hurts competitive play, even if it does look cool.

  • More Particle Functionality
    Modders will be happy to know that as part of Shiprekt development we added a heap of nice new functionality to particles, such as scripted callbacks and being able to get a handle to pixel particles. BV contains good examples of this new functionality, check out humangibs.as in particular as it demos all 3 of these.

  • Various annoying exploits fixed
    A coin duplication bug and the infinite spawning traders bug should both be fixed, pending confirmation from public testing. The coin dupe fix is temporary, a proper solution will be done over the next week.

  • TDM Tweaks
    -Trader menu in TDM stays open after purchase
    -TDM prices reshuffled to prevent a million spec arrow spams.
    Anyone who regularly (or even irregularly) plays TDM should be pleased with these changes.

There are also now Official Australian Servers, have a look for them in the server browser! Only took 3 years!


These are the result of some collaboration with the guys hosting the major community Aus servers to move their ever competent admins over to an official capacity, and keep the Aus community strong in the face of them running low on funding. As always the official servers are hosted by Joe/jrgp. We’ll be working hard to keep these servers up to the same quality as the old community ones.


Have Fun!


Max/Geti

wtorek, 1 kwietnia 2014

Holy Flow

I think game design is equal part art and science. I have been looking for some time now, for an objective system to make good games. Wouldn’t it be great if we had a simple checklist we could go through, then add some of our own personality to it and voila, we have an amazing game?


Right now we have methods of doing it but they take a long time. We make many iterations, testing many ideas. Most ideas seem good in our heads but ultimately fail in reality. What if we had a system to check these ideas beforehand?