piątek, 24 lutego 2012

A word from Geti

This is cross-posted from the forums:



Trust me, we’re as frustrated with this taking as long as it is as you are. We were literally aiming for a feb1 release from the new year, but a lot has happened to push the release back. I’d go into it but it’d bore you as it’s just related to programming issues.

While MM battles with the multiplayer side of things and makes sure all the code is cross-platform compatible I’ve been going around and addressing a lot of the other bugs in-game, like bombs not going through windows properly, bomb jumping being retardedly overpowered, squeezing (i tested with one of those door-teleporters you see in public servers, they don’t work any more thank god) and a few others, and MM has also fixed elevatorjumping, workshops not working with someone in front of them, some issues with hit detection.. I have also set up things like per-player IP and score logging for a server, fixed the whitelist/blacklist code, changed the way bombs damage terrain (which will likely happen again once the build goes public if it rapes dirt too much), tweaked some of the graphics, and I’ll be working on fixing or changing /ban and /unban soon. We really just need to make sure the multiplayer mode isn’t too prone to exploits this time around, tweak how the maps are laid out, fix three AI issues and push it out.


We’ve been crunching since February started, it’s been a hell of a ride.


-Geti



Figured those of you who don’t frequent the forums could use an update on what’s going on.


Also, if you’re interested in the future of the balance of KAG, get your butt in here and have your say.


Geti

niedziela, 19 lutego 2012

MM's blog

I started blogging more frequently on my personal blog http://mm.soldat.pl. I write there about things not directly related to KAG. It’s more about my current thoughts on game design and what I want games to be like. 
If you are interested in making games or just reading about it check it out!


MM

środa, 15 lutego 2012

KAG is one of the Essential Free Indie Games For Your PC

We got featured yesterday on G4TV.COM along with classics such as Cave Story and Dwarf Fortress in an article called "Essential Free Indie Games For Your PC". This is really amazing that we’re getting this attention.


KAG is a completely free game right now and it offers an insane amount of fun. In a couple days we’ll have a patch ready with more new stuff for the free version and a completely new game mode for the paid version called:
 "Zombie Survival Adventure"




We just added a new payment option (most requested by players). You can now pay with Google Checkout (along with PayPal and Allopass).


 


Did I mention it’s still the special discounted price because the game is still in alpha? It costs only 9.99$ but the price will raise slightly after the mentioned patch is out. You can get it here.


Have fun,


MM

wtorek, 14 lutego 2012

Wrapping up zombies

We are officially wrapping up the zombies build. Not adding anything more. Fixing and tweaking the most important things. Consulting with the few happy testers and heading straight to the bliss of release.

This is gonna be like 30% of what we plan this mode to have but since this is still alpha we want to push this out so that you can have some fun. I personally haven’t gone more than an hour before dying and without stuff to do. I think this wil be your first impression when you play the zombie mode - there’s so much to do! And we’ll add even more later :).

The free version will have lots of additions and improvements as a collateral of working on the zombies.

No concrete date of release sorry. Its gonna be released when no bugs are present.

PS. We’ve gone past build 300 days ago. This means KAG is officially 300 days old/young.

MM

sobota, 11 lutego 2012

Quotes from Testing Day 1:

A selection of quotes from today’s testing, which will be ongoing until the build is released:



<Rayne> yeah it’s damn fun.


<Nixito> I love those one undead with the mad jumping skills


<incarnum> :DDDDDDDDDDDDDDDDDDDDDDDDDDD
<incarnum> mfw per-generator map sizes


<Contrary> hwoo that was fun
<Contrary> oh just played a really long game
<Contrary> made a big castle and got deep underground
<Contrary> im sorry but i do not have many glitches to report


<Nixito> and now i pass out


<Neat> why is it in japanese


<kagesha> i fell through underground floor into a pit full of zombies because of the rubble
<kagesha> twas a good death


<Neat> godt
<Neat> this is fking epic
<Neat> argh
<Neat> the exploders
<Rayne> try kegs neat
<Contrary> damn i havent even tried kegs yet


<Contrary> man it was really fun just to have a knight following a builder, both with lanterns, exploring the caves


<incarnum> :D:D tiny army


<Rayne> i love the darkness
<Rayne> it’s amazing
<Contrary> yeah
<Rayne> night mode too
<Wonkyth> I love it till I’m in it :D
<Rayne> nah, it’s still fun then, blind fighting zombies.
<Contrary> lanterns can be used as zombie distractions too
<Rayne> what, do they try to eat it?
<Geti> yeah
<Geti> same as bombs
<Geti> bombs are more effective ;)



Now you know some of the people to pester for info I guess ;) They’re sworn on pain of death not to distribute anything at this point though, except maybe some screenshots.


We’re entering the polishing phase of this build. It’s going to be a doozy, there’s so much stuff you’ll barely believe it… until you’re playing it all. We’ll keep you posted with more commentary as the days go on, hoping to have it wrapped up and ready by next week!


Geti

wtorek, 7 lutego 2012

More stuff in next release

Next release aka “Zombies Release” will not only contain zombies. It will have numerous significant improvements which we have (briefly) or haven’t talked about really. Here’s some of them:


  • real light and darkness 

  • new workshops and rooms

  • new items such as a keg (made in demolition workshop)

  • much better Bot AI with A* path finding

  • archer bots and other AI additions

  • localization/translation files

Sorry for being so brief but I’m really busy coding. I want this finished as much as you do.


MM

poniedziałek, 6 lutego 2012

New payment options?

The demand for getting KAG full version is growing and growing! We are very happy about this and we want everyone to be able to get it. PayPal is the most popular and easiest choice for paying us the couple bucks KAG costs but isn’t available for everyone. So what should be our next priority for adding a payment option?

piątek, 3 lutego 2012

Zombies Soon!

Soon enough you’ll be all like:


The zombies will be on your doorstep and you’ll be able to fight them as a team.


However, we’ve got to get some testing out of the way before that can happen - We’ll be working with a few core members of the community to make sure its as bug free as we can make it, as exploit proof as we can make it and balanced enough to keep you playing for weeks on end - while we continue porting over the old content to the new system to put an end to any and all of the wierd things that have been happening since B228.


We’re scheduling a tenatative release date for the week after next - I appreciate that that’s mid february rather than early but we’d rather make sure we’re getting it right. We may release early if we’re happy with it before then.


We’re going to keep the specifics of the mode under wraps - we want certain aspects of it to be a discovery for all of you. I’m sure some videos will make it out though ;)


In the next build there’ll be a few more fixes and miscellaneous features coming too, including some specifically requested by server owners - break_time_static working properly and a player list output to the filesystem each minute to name a few.


More info and some previews coming over the next week to tide you over.


Remember - the price raise ( $9.99 -> $12.50 ) will come at the same time as the release, if you want to snag KAG for under ten bucks its probably your last week ;)


Geti

środa, 1 lutego 2012

Jay is Games: Best of 2011!

We won the Best of 2011 award in the Indie Strategy or Role-Playing category on Jay Is Games! We couldn’t have done this without your support, so a huge thanks to everyone who voted, and an even bigger one to those who voted multiple times!


They sent us this snazzy medal to parade around:



You can read the article here!


Again, a huge thanks to all those involved at Jay Is Games and to all of you who voted! It means a lot to come ahead of big names like Bastion, Minecraft, Terraria and To the Moon ;)


Also, a heads up - Reddit’s Playdate group will be playing KAG this week, expect to see some new faces committed to playing the game for all its worth :) Read more about it and upvote like it’s going out of fashion here.