Biggest release so far!
- Maps are completely new.
- Game rules are completely new. The game now ends as victory for one of the teams.
- New buildable offensive weapon - CATAPULT
- Lots of new graphics and bug fixes.
Please read the change log below for a detailed list of the changes.
To use the catapult you will first need to build it. It needs 12 blocks built in a 4x3 rectangle. Then you need to supply it with rocks ([E] key). Hold [E] key and then release to FIRE!! The longer you hold the farther it throws.
Use with caution!
Here’s how the new maps look like. This is of course a random example.
Changes 32-39:
- game rules changed
* victory condition: mine or collect 3/4 of the maps gold
* stash gold in sacks
* 3 sacks available on start
* steal sacks and bring them to your tent for score
- new map generation code
* possible mountains and holes
* caves
* stone and gold are more likely to appear around caves and mountains
* gold appears more as gold veins
* trees don’t grow on tent
- added catapult
- new sack graphics
- new bomb & explosion graphics
- new emoticon bubble graphics
- tent does not fall down
- sack gold amount displayed on mouse hover
- player HUD is not visible now when score board is active
- increased knight radius of attack
- new castle back build sound
- tent hit pixels changed to black
- fixed invisible map bug
- can’t loot bombs from self & team players
- fixed knight not dying when bomb explodes in hand
- typing bubble appears when typing chat or in menu
- gold sacks & tent are drawn on minimap
- new stone tiles graphics
- added map generator config file (“Base/Scripts/generator.cfg”)
- when not enough resources build tile blinks on HUD
- on reload map, old map saved to “Maps/previous.png”
- particle die time randomized
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