I’m recoding a fair amount of rendering code at the moment. First of all it will be much faster, second there will be foreground and background layers. This means you will be able to hide in grass for example. Geti will post details and some eye-candy soon.
piątek, 22 lipca 2011
środa, 20 lipca 2011
wtorek, 19 lipca 2011
'COMBAT BUILD' 90 RELEASED
After a long period of play testing this build it is finally time to make a final test, that is, release it publicly! I like how Minecraft names major releases so I decided to do the same and have named this build the “combat build”. We have worked mostly on Knight & Archer combat. I decided to slightly overpower each class to make the game more dynamic and fun. But this was of course balanced during play testing. What you will experience here is a result of hours of testing so please play for at least that much time before criticizing, I’m sure you’ll see the changes are for the best. From this point I’d like to also THANK YOU everyone that play tested and posted their comments on the forums!
The game auto-updates by itself when you launch it. When it updates, the first thing you will notice is that you have to login to browse the servers list. Game accounts are from now on mandatory. This was probably one of the most requested features. It will help prevent anonymity and griefing, so that we can all have a better gaming experience.
Your username is also your nickname in the game so choose it carefully (clans can add a clan tag in Player menu). If you experience a user is abusive please report this on the forums.
Some other highlights of this build…
niedziela, 17 lipca 2011
UPDATE - revised a little, the perspective issues are still there but the scale is decreased and there’s more detail. The castle is now a little more ruined, too.
old version here
ORIGINAL POST BELOW
So, we decided KAG needed a little more ambiance.
I’ll be polishing what’s already there up over the next few days and adding a few more layers for a bit more depth but I’m fairly happy with the mood, I just need to work on foreground/background separation a little more.
Keeping in mind that these are draft parallax layers, what do you think?
sobota, 16 lipca 2011
czwartek, 14 lipca 2011
KAG on ModDB
Added King Arthur’s Gold to ModDB. If you have an account there you should track the game.